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How Do I See The Camera View Maya

Camera Exercise

The camera is probably the single virtually used feature in Maya. Manipulating it is key to being able to interact effectively with Maya. While getting a hang of information technology may be a petty tricky at kickoff, it will become 2nd nature after a while.

A view of the block guy from the default photographic camera.

The camera has three basic functions: Pan, rotate, and zoom. Yous can recall of these functions in terms of an explicit point in the scene, which we'll call a focal point. Pan moves the focal betoken in the window side to side and up and down, rotate spins around a focal point, and zoom either moves closer or farther away from the focal point.

Each of these camera functions are accessed by holding the Alt key and dragging the mouse in the Maya window with ane of the three mouse buttons held down. Using the left mouse push button volition rotate, the right mouse push button will zoom, and the center mouse push button (clicking the roll wheel) volition pan. Rolling the scroll wheel volition also zoom the photographic camera and doesn't require that Alt is held. Attempt all three camera functions in the cake guy scene now.

Yous've probably noticed that there are no restrictions when rotating the camera. This means you can view an object from any angle, even from below it. I thing that does stay consequent when rotating is the "up" direction. You may end up looking at an object from some strange angle, only if yous continue rotating yous will end up looking at the object upright once again. Similarly, no matter how you rotate the photographic camera, the cake guy will never end up sideways in the screen. If yous get disoriented it may help to look at the bottom left of the view, which shows the electric current alignment of the X, Y, and Z axises (If you do non encounter this go to Display → Heads Upwardly Display → View Axis to turn it on).

Yous tin manually change the focal indicate of the camera with a series of pans and rotates, only in that location is a much more than efficient way to set the focal signal if there is an object yous are interested in. Only select an object past clicking on it with the mouse and hit the f key. This volition zoom in so that the selected object takes upwards almost of the screen and will set the focal point to the center of the object. This is chosen focusing. Endeavor selecting diverse parts of the cake guy and focusing on them using the f key. Endeavour panning, rotating, and zooming after focusing to see how these camera functions are affected.

If you have more than one object selected, y'all tin focus on a group too (Come across Selection for more than information on pick). Additionally, if no objects are selected, focusing will deed like y'all have every object selected and will bring you to the center of your scene.

The photographic camera you have been using up until now is a perspective camera. The default camera is a perspective camera called "persp." You can run across the name of the current camera at the bottom of the viewport. There are iii other cameras that are in a Maya scene by default. These cameras are called "front", "side", and "top". To view all of the default cameras at in one case, click the "Four View" layout push button on the left of the screen (See crimson arrow below).

Unlike the "persp" camera, the other default cameras are orthographic cameras. A perspective camera acts in the same style that your center or a film camera does. Objects that are further away wait smaller when viewed with a perspective camera. Parallel lines as well tend to converge at vanishing points (Think about a railroad track going into the distance). Orthographic cameras, on the other mitt, don't alter an object's size with distance and maintain parallel lines. This volition turn out to exist a fairly useful property when modeling.

When y'all are in the Iv View, you lot can switch to any of the iv default cameras by hovering your mouse over the a photographic camera'due south view and hit Spacebar. This volition brand it and then that the selected view takes upwards the entire window. Hit Spacebar once more will return you to the Four View. This is a very fast and efficient manner to switch between dissimilar camera views. Try switching betwixt the different cameras at present.

Y'all may take noticed that you cannot rotate while in an orthographic view. While it is possible to create an orthographic camera that you tin rotate, rotating an orthographic camera is extremely unnatural and disorienting. If yous want a better view, you should switch to a different camera. If you don't mind the smaller views, you can work in the Four View and so that you can see how an object is modified from many points of view. You can besides conform each view seperately. Simply select the view by clicking on it and and then use the camera controls as y'all would commonly. If y'all want to focus on an object in all four views, select it and hit F (shift-f).

If you lot desire to set your current view to a specific photographic camera y'all can do so by selecting the "Panels" menu at the top of the viewport. Under "Perspective" and "Orthographic" you volition notice a listing of all the cameras in the scene. Try switching between views using the "Panels" menu now.

You now should have a good grasp of controling the camera in Maya. Continue on to the other exercises to learn more than about the basics of Maya.

Source: https://courses.cs.washington.edu/courses/cse464/15su/assignments/assignment_1/resources/camera_exercise.html

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